I am working with an Indie Game Developer based outside of Cambridge, who specialise in creating immersive, story-driven RPGs.
They are looking for a Unity Technical Artist to join their team and create optimised art assets for an upcoming game. As this is a new IP, you will have a lot of creative freedom and the chance to make a big impact straight away.
Main responsibilities:
- Collaborate with programmers, designers and the Art Director to develop high quality art assets
- Optimise shader functionality, lighting, and special effects in Unity
- Create assets including modelling, texturing and animation
- Ensure that art meets both the high visual quality required and performance target
- Build Asset pipelines and workflows and ensure effective and efficient production
- Ensure the assets work well with game mechanics and design and troubleshoot issues
What you will need:
- 3 years' experience as a Technical Artist within a commercial environment
- 2-3 years' experience in Unity
- Commercial experience creating shaders, lighting and special effects in Unity
- Experience of end-to-end art applications such as Maya, Blender, Substance or similar
- Portfolio showcasing rigs, tools, scripts together with documentation
- Passion for gaming
- Up to 60K
- 20 days holiday + bank holidays + Christmas shut down
- Chance to work on a brand new IP for a growing game studio
- Growth / Progression
- 5 days onsite
- Electric Charging Point and parking
Key words:
Technical Artist, Maya, blender, substance, houdini, shaders, lighting, special effects, gaming, game studio, indie , rpg, sci-fi