Company

Steel City Interactive LtdSee more

addressAddressSheffield, South Yorkshire
CategoryCreative & Design

Job description

About Steel City Interactive

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.


Responsibilities

  • Liaising between heads of programming and Art teams
  • Researching and developing technical tools for a project
  • Setting up and maintaining workflows of art production
  • Act as a bridge between Artists and Programmers
  • Assisting in asset performance and validation
  • Own and solve complex technical issues during development
  • Evaluating and recommending on what software and tools are required for game production
  • Developing and maintaining resources and pipelines in collaboration with programmers
  • Ensuring final art runs to visual and technical targets
  • Enforcing standards as outlined by heads of departments
  • Developing tools and software to execute the needs of the game
  • Working with Art and Programming to find best solutions for cross department areas such as cloth, physics, ragdoll etc.
  • Optimizing of art assets to adhere to defined performance and memory budgets
  • Writing custom software specific to the needs of the game which will work with industry standard scripting languages
  • Researching and overseeing the implementation of rendering techniques
  • Monitoring the performance of the game


Knowledge, Skills & Experience

  • Proven experience on at least one AAA published title
  • High attention to detail
  • Excellent communication skills
  • Career training in VFX
  • A strong portfolio or demo reel that demonstrates high level knowledge in technical art
  • Solid understanding of art and animation pipelines
  • Familiarity with game systems and the game development process
  • Scripting skills
  • Ability to identify the best tools and software to maximize game delivery
  • Rendering and post-effects experience
  • Understanding of rigging and animation
  • Experience in physics simulations
  • Shader development experience
  • High level artistic skills - proportion, colour, composition
  • Creative mindset and ability to overcome technical challenges
  • Experience in digital art content creation - high and low-poly modelling, unwrapping, baking, texturing, level art, etc
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • Strong 3D art package proficiency
  • Game engines Unreal/Unity Engine
  • C, C++, Java
  • Python
  • Lua
  • MaxScript
  • Perl
  • Maya
  • 3D Studio Max
  • Adobe After Effects, Photoshop
  • Substance Painter


Benefits

  • 23 days annual leave plus bank holidays, this increases 1 day per year of service.
  • 2 x Mental Health days
  • Sick Pay
  • Extended Maternity and Paternity pay
  • Technology Benefit (up to £750 to spend on tech)
  • 5 Learning days per year
  • Career Progression Path
  • Unlimited access to Udemy Courses
  • Relocation Benefits
  • Flexible Working Hours
  • Discount Club at over 350 high street stores
  • Company paid outings
  • Wrap Parties
  • Healthcare Cash Plan which includes optical and dental
  • Employee Assistance Programme
  • Access to 24/7 Doctors
  • Bonus Scheme
  • Discretionary Cost of Living Payments
  • Electric Car Vehicle Scheme
  • Christmas Shutdown
  • Dog friendly office
Refer code: 2588986. Steel City Interactive Ltd - The previous day - 2024-01-22 23:02

Steel City Interactive Ltd

Sheffield, South Yorkshire
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