Job Description
At Omeda Studios, we are a remote-first game development company passionately working on our debut title, Predecessor - our Action MOBA for PC and Consoles that is currently in Early Access.
We are looking for skilled professionals eager to contribute their talents in creating and delivering engaging content for a game designed to entertain players for years. Join our expanding team and be part of this thrilling journey!
As a community-driven studio, our core mission is to develop games that resonate with our players. We firmly believe that incorporating community feedback is essential to crafting immersive gaming experiences that players simply won't want to pause.
Following the successful closure of a $20 million Series A funding round, Omeda Studios boasts a dynamic blend of seasoned industry professionals and talented community members. Together, we are committed to shaping and realising our vision, as well as tackling the exciting challenges that lie ahead.
In This Role You WillBe proficient in time management and moving between managing and coaching the team and delivering on a daily basis to enhance overall user experience.
Lead the UX design process, from research and conceptualization to implementation and iteration
Evaluating, communicating and evolving the overall gameplay vision together with Directors, other Lead Game Designers, and the rest of the Gameplay team
Leverage established (UI/UX) Styleguide and visual identity when creating visual and interactive solutions rooted in the user's navigated journeys
Create wireframes, prototypes, and interactive design mockups to communicate design concepts and gather feedback
Write documentation and guidelines to help the team make better decisions
Ensure a seamless cross-play experience for players across different platforms
Conduct user research and testing to gather feedback and insights on the game's usability.
Continuously monitor and analyze player behavior and metrics to inform design decisions and improve the player experience
Collaborate with the art and animation teams to ensure that the game's visual design enhances the overall player experience
- Manage and coach the UX/UI team and ensure the quality of the department's work is at a high level. Lead by example
Advanced level of leadership experience directing user experience designers and user interface artists
Experience providing craft mentorship to a UX/UI team and providing career development to designers of all levels
Strong portfolio with UI/UX Design examples from video games
Proficient user of Figma or other wireframing software
Strong UI and visual design skills (i.e., composition, iconography, layout, typography, and colour theory)
Solid understanding of design principles (e.g. user centred design, info hierarchy, layout, typography, colour)
Self-motivated, self-sufficient, well organised, and able to multitask
Ability to work collaboratively and communicate with multiple teams
Ability to thrive in a fast-paced environment
Experience within Unreal Engine (in terms of prototyping and feasibility)
Experience with real-time networked multiplayer games
Passionate about MOBAs
- Global, remote team
- EMI Stock Options
- Healthcare
- Monthly Show & Tell with Food
- GDC Vault & Devcom VODs access
- More to come!